Hi Maik,

On 21 April 2013 18:09, maik klein <[email protected]> wrote:

> Are scenegraphs in general suited for games? Yesterday my professor said
> that scenegraphs are too expensive for games. (because of many state
> changes)


Your professor is rather out of touch.  One of the key points about using a
good scene graph is that is sorts on state and has lazy state updating to
specifically avoid state changes.  The OSG has been sorting and state and
using lazy state updating for over a decade.

Robert.
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