Core profile requires use of vertex array objects, and currently OSG doesn't support VAO. As a result, OSG can't currently use core profile. This may change in the future, when someone submits a patch that adds VAO support.
On Sun, Apr 21, 2013 at 11:09 AM, maik klein <[email protected]>wrote: > I am studying computer graphics at my university and I have a few > questions about OSG. > > Does OSG use the core profile? > > Are scenegraphs in general suited for games? Yesterday my professor said > that scenegraphs are too expensive for games. (because of many state > changes) Unfortunately he didn't mention an alternative. I also couldn't > find any information about this topic. I only know that Ogre3d is using an > scenegraph too. I also saw that there are many different implementations of > scenegraphs, like BSP octree etc. > > Is OSG suited for a game engine? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53714#53714 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Paul Martz Skew Matrix Software LLC
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