Core profile requires use of vertex array objects, and currently OSG
doesn't support VAO. As a result, OSG can't currently use core profile.
This may change in the future, when someone submits a patch that adds VAO
support.


On Sun, Apr 21, 2013 at 11:09 AM, maik klein <[email protected]>wrote:

> I am studying computer graphics at my university and I have a few
> questions about OSG.
>
> Does OSG use the core profile?
>
> Are scenegraphs in general suited for games? Yesterday my professor said
> that scenegraphs are too expensive for games. (because of many state
> changes) Unfortunately he didn't mention an alternative. I also couldn't
> find any information about this topic. I only know that Ogre3d is using an
> scenegraph too. I also saw that there are many different implementations of
> scenegraphs, like BSP octree etc.
>
> Is OSG suited for a game engine?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53714#53714
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Paul Martz
Skew Matrix Software LLC
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to