OSG works fine for my game so far:
http://www.reallyslick.com/retrobooster/I'm making heavy use of model
loading, textures, shaders, nodemasks, render
bins, and deriving Drawables. The linear math classes are very useful
outside of the scenegraph as well. The only serious rendering task I'm not
using OSG for is particles. OSG has osgParticles, but I haven't looked at
it for a few years. It might have more of what I require now.

I'm also using SDL and SDL_mixer. Together with OSG, these libraries
reliably provide most of the heavy lifting of other game engines.
--
Terry Welsh
www.reallyslick.com


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> Is OSG suited for a game engine?
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