OSG works fine for my game so far: http://www.reallyslick.com/retrobooster/I'm making heavy use of model loading, textures, shaders, nodemasks, render bins, and deriving Drawables. The linear math classes are very useful outside of the scenegraph as well. The only serious rendering task I'm not using OSG for is particles. OSG has osgParticles, but I haven't looked at it for a few years. It might have more of what I require now.
I'm also using SDL and SDL_mixer. Together with OSG, these libraries reliably provide most of the heavy lifting of other game engines. -- Terry Welsh www.reallyslick.com > > Is OSG suited for a game engine? > > >
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