Hi Lokesh,

The easist thing to do would be to use osgconv to convert the files to
native OSG binary format .osgb and have osgconv do the compression for
you.  Use osgconv --help for the options.  The other alternative to to
write your own osgDB::Registry::ReadFile callback that intercepts the
readImage calls and changes the filename to the .dds equivalent.

Robert.

On 23 May 2013 09:38, Lokesh kumar <[email protected]> wrote:
>
>
>
> Robert Osfield <robert.osfield@...> writes:
>
>>
>> Hi Lokesh,
>>
>> Your OpenFlight model references all the textures it needs, and if you
>> want to replace or apply new ones you should simply reload the model
>> in Creator or other compatible modelling tool and apply the changes
>> you need then save again.
>>
>> Robert.
>>
>
>
> hi Robert,
>
> I have a FLT model which has references to *.tga texture files(with proper
> UV mapping).
>
> i converted these *.tga files into *.dds texture files using Nvidia DDS
> utility tool (nvdxt.exe).
>
> now, i want to load and apply these *.dds texture files to my original FLT
> model.
>
>
> -Lokesh
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to