Hello, I am playing a bit with the new Qt5 QML functionality, hoping to find a way to render Qt-created FBOs/textures inside of the OSG scenegraph. However, for that I need to have a way to pass the OpenGL texture/fbo handles to OSG. I haven't found a way how to construct e.g. a Texture2D instance around an id that was created by someone else. Is there something (constructor, factory, ...) for doing this?
I could, of course, grab the texture into an image and then recreate it on the OSG side, but that is slow - it requires downloading of the texture from the GPU and then re-uploading. Being able to use the pre-filled FBOs would be ideal. Qt seems to be able to render into them, just I don't see a way how to tell OSG about it. Regards, Jan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

