On Mon, Jul 1, 2013 at 4:00 PM, Aurelien Albert
<[email protected]> wrote:
> Hi,
>
> This tip works well, but you have to be aware of ressource creation/deletion 
> either by OSG and Qt5, specially be carefull of the "current OpenGL context".
>
> I recommend you to write the wrapper for a simple texture, make it works, 
> then make in works in all situation (a single graph / single viewer, multiple 
> viewers, different treading modes, mulitple use of the texture node...) 
> before going further with other classes like FBO or shaders.

Yep, I am quite aware of those things. That is going to be a pain,
because Qt5 deletes its own scenegraph at will, e.g. when the
widget/window/object gets hidden, deleting all the resources too.

J.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to