On Mon, Jul 1, 2013 at 4:00 PM, Aurelien Albert <[email protected]> wrote: > Hi, > > This tip works well, but you have to be aware of ressource creation/deletion > either by OSG and Qt5, specially be carefull of the "current OpenGL context". > > I recommend you to write the wrapper for a simple texture, make it works, > then make in works in all situation (a single graph / single viewer, multiple > viewers, different treading modes, mulitple use of the texture node...) > before going further with other classes like FBO or shaders.
Yep, I am quite aware of those things. That is going to be a pain, because Qt5 deletes its own scenegraph at will, e.g. when the widget/window/object gets hidden, deleting all the resources too. J. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

