Hi, I've done this for interoperability between OSG and client library, for exampe for a texture :
I've created a "WrapperTexture" class which inherits from osg::StateAttribute directly. - It expose it's StateAttribute type (getType() method) as TEXTURE - It contain a member which is an instance of my client library's texture class - in "apply" method, it call the equivalent of "apply" on my client library texture class. You can start be creating a class which inherit from osg::StateAttribute, implements all pure-virtual methods and have a look to osg::Texture and osg::Texture2D to see what methods needs to be overriden (like getModeUsage() and isTextureAttribute()) Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55039#55039 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

