Hi, This tip works well, but you have to be aware of ressource creation/deletion either by OSG and Qt5, specially be carefull of the "current OpenGL context".
I recommend you to write the wrapper for a simple texture, make it works, then make in works in all situation (a single graph / single viewer, multiple viewers, different treading modes, mulitple use of the texture node...) before going further with other classes like FBO or shaders. Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55042#55042 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

