Hi,

This tip works well, but you have to be aware of ressource creation/deletion 
either by OSG and Qt5, specially be carefull of the "current OpenGL context".

I recommend you to write the wrapper for a simple texture, make it works, then 
make in works in all situation (a single graph / single viewer, multiple 
viewers, different treading modes, mulitple use of the texture node...) before 
going further with other classes like FBO or shaders.


Cheers,
Aurelien

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