On Tue, Jul 30, 2013 at 9:13 PM, Johannes Scholz
<[email protected]> wrote:
> I work in a Virtual Reality environment where the ball-marker-based infrared 
> ART Tracking is still state of the art since years. It is very robust and 
> reliable while delivering good precision, altought not on a sub-mm level. Now 
> on the other hand its very expensive, we're talking about many 1000 Euros. 
> The Leap costs 1-2% of that solution, so some kind of drawback might be 
> acceptable.
>
> But....I think although the Leap is not perfect, you can make great stuff 
> when using the Leap correctly. Finger tracking is not that reliable, but hand 
> tracking is quite good I think. After some training I can now use the 
> LeapManipulator to navigate through my models reliably. But it can do more... 
> I will try to make some demos of what I have in mind in the next weeks.

I am also in VR field and the main beef I have with Leap is:

a) tiny workspace - every larger gesture makes you exit the workspace,
losing the tracking - a very jarring event. It is a pity that they
have made the device so tiny, compromising the useful working volume
in the process.

b) the hand orientation is sketchy at best

I have tried your manipulator code and while I can translate the model
just fine, I rarely succeed to reliably rotate or scale it - mainly
because I always run out of the tracked workspace.

So basically that leaves hand position detection +- some fingers, in a
tiny workspace and typically requiring a tiring pose to use. I had
much better success with something like the Razer Hydra for low cost
desktop applications and when I need more space (e.g. working standing
up), the Kinect.

A similar device from NaturalPoint - the TrackIR - works a lot more
reliably than the Leap. You don't get to wave your fingers at the
screen so much, but the software is a whole lot more robust. The Leap
is a solution looking for a problem, in my opinion, especially with
the buggy software they have.

Jan
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