Robert, While speaking of the new C++11 standard, do you have any plans or have you thought about how to start introducing new parts of the language? Doing so would obviously break the build for those with non-compliant compilers, and the ugliness of #ifdef'ing old and new syntax is very unappealing.
Does this mean OSG will remain C++03 for the foreseeable future (not a bad thing)? Are there any triggers that you have identified that could indicate when it is beneficial to move to C++11 (i.e. less use of older compilers in the community)? For smaller projects, or newer projects, the decision about using or not using C++11 is sometimes easier to make, but I'm curious about your thoughts for OSG's present and future. Thanks, John Shue -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Thursday, August 01, 2013 2:21 AM To: [email protected] Subject: Re: [osg-users] Using c++11 smartpointer instead of osg::ref_ptr? Hi Maik? Klein? how do you like to be addressed? On 29 April 2013 00:53, Maik Klein <[email protected]> wrote: > I am wondering if it is possible to use the c++11 smartpointer instead of > osg::ref_ptr? Is there any advantage in using the osg::ref_ptr? As others have said osg::ref_ptr<> is an intrusive smart pointer like boost::intrusive_ptr<>, and osg::observer_ptr<> is kinda equivalent to weak_ptr<>. The OSG doesn't have or use an equivalent to std::shared_ptr<>, and if I were to write a new scene graph tomorrow I would not use a std::shared_ptr<> for general nodes in the scene graph. shared_ptr<> isn't as robust as ref_ptr<> in general usage as you are forced to use a single shread_ptr<> group to reference a single object, you can't just assign a C pointer to a node and create your own shared_ptr<> to it as it breaks the design and you'll end up with dangling pointers. This design problem with shared_ptr<> forces you to copy shared_ptr<>'s all the time when access data members which just can't be efficient and requires end users to always stick to this rule. It's a shame that intrusive_ptr<> isn't part of the standard. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org This e-mail and any attachments are intended only for the use of the addressee(s) named herein and may contain proprietary information. If you are not the intended recipient of this e-mail or believe that you received this email in error, please take immediate action to notify the sender of the apparent error by reply e-mail; permanently delete the e-mail and any attachments from your computer; and do not disseminate, distribute, use, or copy this message and any attachments. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

