Hi John, On 1 August 2013 14:14, Shue, John A <[email protected]> wrote: > While speaking of the new C++11 standard, do you have any plans or have you > thought about how to start introducing new parts of the language? Doing so > would obviously break the build for those with non-compliant compilers, and > the ugliness of #ifdef'ing old and new syntax is very unappealing. > > Does this mean OSG will remain C++03 for the foreseeable future (not a bad > thing)? Are there any triggers that you have identified that could indicate > when it is beneficial to move to C++11 (i.e. less use of older compilers in > the community)? > > For smaller projects, or newer projects, the decision about using or not > using C++11 is sometimes easier to make, but I'm curious about your thoughts > for OSG's present and future.
I believe it sensible to keep the OSG working on older compiler for now. I have been pondering about where scene graphs should be going in the future and believe C++11 is a natural choice. I planned to discuss this at the Siggraph BOF but alas didn't get an opportunity as the time was too short. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

