Hi John,

On 1 August 2013 14:14, Shue, John A <[email protected]> wrote:
> While speaking of the new C++11 standard, do you have any plans or have you 
> thought about how to start introducing new parts of the language?  Doing so 
> would obviously break the build for those with non-compliant compilers, and 
> the ugliness of #ifdef'ing old and new syntax is very unappealing.
>
> Does this mean OSG will remain C++03 for the foreseeable future (not a bad 
> thing)?  Are there any triggers that you have identified that could indicate 
> when it is beneficial to move to C++11 (i.e. less use of older compilers in 
> the community)?
>
> For smaller projects, or newer projects, the decision about using or not 
> using C++11 is sometimes easier to make, but I'm curious about your thoughts 
> for OSG's present and future.

I believe it sensible to keep the OSG working on older compiler for now.

I have been pondering about where scene graphs should be going in the
future and believe C++11 is a natural choice. I planned to discuss
this at the Siggraph BOF but alas didn't get an opportunity as the
time was too short.

Robert.
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