On 1 August 2013 15:09, Paul Martz <[email protected]> wrote: > You can pass references to shared_ptr objects. You only need to copy them > for long-term storage, which is typically not a performance critical > operation in a scene graph.
I hadn't thought of pass them by reference, yep this would help. I still curious about the interorability side - how do you wrap the class for integration with other languages as most of these go through C bindings. Not that smart pointers are the only stumbling block... Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

