Hi Yili,
Hi,
When using OpenSceneGraph 3.0, one can use the binaries kindly
provided by AlphaPixel. And its convenient for users who want to
create applications especially on Visual Studio and Windows.
Since OpenSceneGraph 3.2 has been released officially, I want to
know will its binaries be supplied?
I guess that strongly depends on how much time people are able to spent
on this.
Making releases for different VisualStudio versions for different
platforms is quite time consuming if you want to include all the stuff
someone might need.
Since building OSG from source is not easy, especially one have to
find, download and/or compile the many third party open source
libraries OSG uses. And need to consider x86 or x64.
C'mon! That is simply not true.
Building OSG from source is a piece of cake compared to other open source.
There are pre-built depencies for Visual Studio 2008/2010 for x86 and
x64 out there.
(http://openscenegraph.alphapixel.com/osg/downloads/openscenegraph-third-party-library-downloads)
Once you have them typing some paths into the CMake GUI is easy and
everything else should work out of the box.
Using google (http://lmgtfy.com/?q=osg+prebuilt+3rd+party) reveals even
more sources for pre-built binaries.
Also I strongly recommend building it on your own, so debugging and
contributing is possible and you can built various non-Standard
importers (FBX, collada etc.).
Thanks!
--
Yili Zhao
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org