Hi Yili,
Hi,
When using OpenSceneGraph 3.0, one can use the binaries kindly provided by AlphaPixel. And its convenient for users who want to create applications especially on Visual Studio and Windows.

Since OpenSceneGraph 3.2 has been released officially, I want to know will its binaries be supplied?
I guess that strongly depends on how much time people are able to spent on this. Making releases for different VisualStudio versions for different platforms is quite time consuming if you want to include all the stuff someone might need.



Since building OSG from source is not easy, especially one have to find, download and/or compile the many third party open source libraries OSG uses. And need to consider x86 or x64.
C'mon! That is simply not true.
Building OSG from source is a piece of cake compared to other open source.
There are pre-built depencies for Visual Studio 2008/2010 for x86 and x64 out there.
(http://openscenegraph.alphapixel.com/osg/downloads/openscenegraph-third-party-library-downloads)
Once you have them typing some paths into the CMake GUI is easy and everything else should work out of the box.


Using google (http://lmgtfy.com/?q=osg+prebuilt+3rd+party) reveals even more sources for pre-built binaries. Also I strongly recommend building it on your own, so debugging and contributing is possible and you can built various non-Standard importers (FBX, collada etc.).



  Thanks!

--
Yili Zhao


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