Hi Yili and Sebastian,

In addition in the documentation of the openscenegraph website there is a
section devoted to dependencies[1]. It has been updated recently with
visual Studio 11 Dependencies (x86 and x86_64) from Thomas Hogart if I
recall.

Cheers.

[1]www.openscenegraph.org/index.php/download-section/dependencies


2013/8/21 Sebastian Messerschmidt <[email protected]>

>  Hi Yili,
>
> Hi,
>   When using OpenSceneGraph 3.0, one can use the binaries kindly provided
> by AlphaPixel. And its convenient for users who want to create applications
> especially on Visual Studio and Windows.
>
>    Since OpenSceneGraph 3.2 has been released officially, I want to know
> will its binaries be supplied?
>
> I guess that strongly depends on how much time people are able to spent on
> this.
> Making releases for different VisualStudio versions for different
> platforms is quite time consuming if you want to include all the stuff
> someone might need.
>
>
>
>
>    Since building OSG from source is not easy, especially one have to
> find, download and/or compile the many third party open source libraries
> OSG uses. And need to consider x86 or x64.
>
> C'mon! That is simply not true.
> Building OSG from source is a piece of cake compared to other open source.
> There are pre-built depencies for Visual Studio 2008/2010 for x86 and x64
> out there.
> (
> http://openscenegraph.alphapixel.com/osg/downloads/openscenegraph-third-party-library-downloads
> )
> Once you have them typing some paths into the CMake GUI is easy and
> everything else should work out of the box.
>
>
> Using google (http://lmgtfy.com/?q=osg+prebuilt+3rd+party) reveals even
> more sources for pre-built binaries.
> Also I strongly recommend building it on your own, so debugging and
> contributing is possible and you can built various non-Standard importers
> (FBX, collada etc.).
>
>
>
>    Thanks!
>
>  --
> Yili Zhao
>
>
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>


-- 
Jordi Torres
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