-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 08/21/2013 09:06 AM, Sebastian Messerschmidt wrote: > I guess that strongly depends on how much time people are able to > spent on this. Making releases for different VisualStudio versions > for different platforms is quite time consuming if you want to > include all the stuff someone might need.
That's an understatement of the year. My home machine compiles entire OSG with common plugins in about 20 minutes. The same thing on an essentially identical machine at work in Windows takes several hours and then you have to still build Debug ... Visual C + Windows is an incredibly slow combination. >> Since building OSG from source is not easy, especially one have >> to find, download and/or compile the many third party open >> source libraries OSG uses. And need to consider x86 or x64. > C'mon! That is simply not true. Building OSG from source is a piece > of cake compared to other open source. There are pre-built > depencies for Visual Studio 2008/2010 for x86 and x64 out there. Agreed, that is really not hard, just takes a long time. I have managed to build x64 with MSVC 2012 as well without too much trouble. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.14 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFSFQUQn11XseNj94gRAvrtAJ9U2mB7sF3HU94DbItmLQmUp8OWCACg8E/V y1VGeyEFn3C/a2zO0MM9WGM= =lZ74 -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

