I'm working on building a fresh set of dependencies and distributions for more platforms and compilers. However, setting up and running a bunch of virtual machines to do this job is a more difficult task than it appears and it is taking far longer than expected. We're fairly close once again though.
If you find AlphaPixel's binaries useful, or would like to see new one, contributing a donation on our website would go a long way towards helping us dedicate the resources to this. On Wed, Aug 21, 2013 at 4:11 AM, Jordi Torres <[email protected]>wrote: > Hi Yili and Sebastian, > > In addition in the documentation of the openscenegraph website there is a > section devoted to dependencies[1]. It has been updated recently with > visual Studio 11 Dependencies (x86 and x86_64) from Thomas Hogart if I > recall. > > Cheers. > > [1]www.openscenegraph.org/index.php/download-section/dependencies > > > 2013/8/21 Sebastian Messerschmidt <[email protected]> > >> Hi Yili, >> >> Hi, >> When using OpenSceneGraph 3.0, one can use the binaries kindly provided >> by AlphaPixel. And its convenient for users who want to create applications >> especially on Visual Studio and Windows. >> >> Since OpenSceneGraph 3.2 has been released officially, I want to know >> will its binaries be supplied? >> >> I guess that strongly depends on how much time people are able to spent >> on this. >> Making releases for different VisualStudio versions for different >> platforms is quite time consuming if you want to include all the stuff >> someone might need. >> >> >> >> >> Since building OSG from source is not easy, especially one have to >> find, download and/or compile the many third party open source libraries >> OSG uses. And need to consider x86 or x64. >> >> C'mon! That is simply not true. >> Building OSG from source is a piece of cake compared to other open source. >> There are pre-built depencies for Visual Studio 2008/2010 for x86 and x64 >> out there. >> ( >> http://openscenegraph.alphapixel.com/osg/downloads/openscenegraph-third-party-library-downloads >> ) >> Once you have them typing some paths into the CMake GUI is easy and >> everything else should work out of the box. >> >> >> Using google (http://lmgtfy.com/?q=osg+prebuilt+3rd+party) reveals even >> more sources for pre-built binaries. >> Also I strongly recommend building it on your own, so debugging and >> contributing is possible and you can built various non-Standard importers >> (FBX, collada etc.). >> >> >> >> Thanks! >> >> -- >> Yili Zhao >> >> >> _______________________________________________ >> osg-users mailing >> [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Jordi Torres > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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