Hi Tony,
On 22 August 2013 08:45, Anton Fuhrmann <[email protected]> wrote: > Summary: > if I use Geometry::setCullingActive(false), the geometry still gets culled > if behind the camera. > It sounds like you are confusing OSG culling and OpenGL clipping. It will be OpenGL near plane clipping that is prevent you from seeing your geometry. Robert.
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