Hi Tony,

On 22 August 2013 08:45, Anton Fuhrmann <[email protected]> wrote:

> Summary:
> if I use Geometry::setCullingActive(false), the geometry still gets culled
> if behind the camera.
>

It sounds like you are confusing OSG culling and OpenGL clipping.  It will
be OpenGL near plane clipping that is prevent you from seeing your geometry.

Robert.
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