Have you tried attaching a custom cullCallback to your geometry that always returns false? This is how I usually force hiding or showing of certain geometries.
Christian 2013/8/22 Anton Fuhrmann <[email protected]> > > robertosfield wrote: > > Hi Tony, > > It sounds like you are confusing OSG culling and OpenGL clipping. It > will be OpenGL near plane clipping that is prevent you from seeing your > geometry. > > > > Robert. > > > > > I do not think so. > > Firstly, the "real" vertex positions (the ones sent to the pipeline) are > always in front of the camera/near clipping plane. (As much in font as > possible, actually: at gl_DepthRange.far) > > Secondly, why should the OpenGL clipping behavior change, when I inflate > the OSG bounding box with setInitialBounds()? > Or when I change the behavior of CullVisitor? > > Both changes make my geometry appear, without me changing the position of > my geometry. > > The problem is definitely culling. > > I am not the only one having this problem: > http://forum.openscenegraph.org/viewtopic.php?t=4584. > > Please advice! > > regards, > > Tony > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55953#55953 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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