cbuchner1 wrote: > Have you tried attaching a custom cullCallback to your geometry that always > returns false? This is how I usually force hiding or showing of certain > geometries. > > > Christian >
Christian, thanks for the suggestion, I tried this, too. Didn't help. The CullVisitor shortcuts all this as soon as it sees that the node is behind the camera. Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55961#55961 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

