cbuchner1 wrote:
> Have you tried attaching a custom cullCallback to your geometry that always 
> returns false? This is how I usually force hiding or showing of certain 
> geometries.
> 
> 
> Christian
> 


Christian, thanks for the suggestion, I tried this, too.
Didn't help.

The CullVisitor shortcuts all this as soon as it sees that the node is behind 
the camera.

Tony

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