robertosfield wrote: > Hi Tony, > It sounds like you are confusing OSG culling and OpenGL clipping. It will be > OpenGL near plane clipping that is prevent you from seeing your geometry. > > Robert. >
I do not think so. Firstly, the "real" vertex positions (the ones sent to the pipeline) are always in front of the camera/near clipping plane. (As much in font as possible, actually: at gl_DepthRange.far) Secondly, why should the OpenGL clipping behavior change, when I inflate the OSG bounding box with setInitialBounds()? Or when I change the behavior of CullVisitor? Both changes make my geometry appear, without me changing the position of my geometry. The problem is definitely culling. I am not the only one having this problem: http://forum.openscenegraph.org/viewtopic.php?t=4584. Please advice! regards, Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55953#55953 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

