robertosfield wrote:
> Hi Tony,
> It sounds like you are confusing OSG culling and OpenGL clipping.  It will be 
> OpenGL near plane clipping that is prevent you from seeing your geometry.
> 
> Robert.
> 


I do not think so.

Firstly, the "real" vertex positions (the ones sent to the pipeline) are always 
in front of the camera/near clipping plane. (As much in font as possible, 
actually: at gl_DepthRange.far)

Secondly, why should the OpenGL clipping behavior change, when I inflate the 
OSG bounding box with setInitialBounds()?
Or when I change the behavior of CullVisitor?

Both changes make my geometry appear, without me changing the position of my 
geometry.

The problem is definitely culling. 

I am not the only one having this problem: 
http://forum.openscenegraph.org/viewtopic.php?t=4584.

Please advice!

regards,

Tony

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55953#55953





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to