Hi, I notice that glCompressedTexImage2D takes the longest time during texture loading. Can I understand what does this function actually does?
I thought the texture decompression is handled by GPU, and loading to GPU actually should be significantly fast. In my testing, uncompress texture loads faster than compressed texture and this does not make sense to me. I will like to reduce the time in glCompressedTexImage2D as it ia significant in my application. Can somebody please advise me? Thanks. Kind Regards, Jimmy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57068#57068 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org