Hi Robert,

    My team have traced to using hardware generation of mipmaps as the reason 
why the compressed texture loads slower than uncompressed texture. We do not 
know the exact reason and have reproduced the same behaviour across NVIDIA and 
Intel-based GPU on both Linux and Windows system.

    Right now, we default to pre-build the mipmaps when we use OSGDEM and this 
gives us faster performance than uncompressed texture loading.

Thank you!

Cheers,
Boon

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