jimmy82 wrote:
> Hi,
>     Is there any way that I can choose a suitable texture format that 
> represents only 8-bit gray-scale texture? So far, I understand that the 
> internal representation of gray-scale and coloured texture are similar under 
> OpenGL compression schemes and S3TC.
> 


All S3TC compressions use at least 3 color channels.
You need to use RGTC1 compression for 8-bit one channel texture
( from this OpenGL extension : ARB_texture_compression_rgtc  ).
Fortunatelly OSG handles that compression.

You can use nvcompress application from Nvidia Texture Tools to 
compress your images ( this is bc4 compression, I think ).

Paweł Księżopolski

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http://forum.openscenegraph.org/viewtopic.php?p=56831#56831





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