Hi, the shadow on the wall is probably created, because the wall is outside of the shadow cameras view frustum. How do you setup the wrapping of your depth texture? You could fix it, if you set the mode to clamp to border and set the border "color" to your far plane. This way everything that cannot be seen from your light source will not be shadowed(as in is outside of the view frustum). The shadow on your torus looks like a self shadowing problem. You will always have some errors because of the limited floating point precision. You should use a small offset in your depth comparison to get rid of this artifacts. A bit of tweaking will be necessary to get a good value. The last bug is indeed a bit strange. I'm not sure how it is produced. But it is view dependent, so it must have to do something with the view matrix of your main camera.
Thank you! Cheers, Marcel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56910#56910 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

