Hi.
I finally came up with the way to use OSG shadows in deferred shading.
Since ShadowedScene produces the result in Screen space (same as other
G-buffers), I can simply use it like a texture with shadows in Screen space.
This is what I got: http://youtu.be/EzPe5dVwWrs

But looking at the incorrectly shadowed walls, I think I should not simply
multiply shadow color with diffuse one, but instead check brightness and
only multiply if it's high enough.

Thanks.


2013/10/25 michael kapelko <[email protected]>

> Hi.
> I've decided to try to take shadow map from osgShadow::ShadowMap. I've
> derived own ShadowMap class to access the shadow texture:
> http://goo.gl/M3o04y
> I display it, but it's completely white. I tried to place the light nearer
> to the moving objects (even at the same height), but the texture is still
> white.
> What am I doing wrong?
> Thanks.
>
>
> 2013/10/21 michael kapelko <[email protected]>
>
>> Hi.
>> Can the third bug be related to different view projection matrices? My
>> shadow camera uses ortho.
>> Thanks.
>>
>>
>> 2013/10/21 Marcel Pursche <[email protected]>
>>
>>> Hi,
>>>
>>> the shadow on the wall is probably created, because the wall is outside
>>> of the shadow cameras view frustum. How do you setup the wrapping of your
>>> depth texture? You could fix it, if you set the mode to clamp to border and
>>> set the border "color" to your far plane. This way everything that cannot
>>> be seen from your light source will not be shadowed(as in is outside of the
>>> view frustum).
>>> The shadow on your torus looks like a self shadowing problem. You will
>>> always have some errors because of the limited floating point precision.
>>> You should use a small offset in your depth comparison to get rid of this
>>> artifacts. A bit of tweaking will be necessary to get a good value.
>>> The last bug is indeed a bit strange. I'm not sure how it is produced.
>>> But it is view dependent, so it must have to do something with the view
>>> matrix of your main camera.
>>>
>>> Thank you!
>>>
>>> Cheers,
>>> Marcel
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=56910#56910
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>
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