Hi.
Can the third bug be related to different view projection matrices? My
shadow camera uses ortho.
Thanks.


2013/10/21 Marcel Pursche <[email protected]>

> Hi,
>
> the shadow on the wall is probably created, because the wall is outside of
> the shadow cameras view frustum. How do you setup the wrapping of your
> depth texture? You could fix it, if you set the mode to clamp to border and
> set the border "color" to your far plane. This way everything that cannot
> be seen from your light source will not be shadowed(as in is outside of the
> view frustum).
> The shadow on your torus looks like a self shadowing problem. You will
> always have some errors because of the limited floating point precision.
> You should use a small offset in your depth comparison to get rid of this
> artifacts. A bit of tweaking will be necessary to get a good value.
> The last bug is indeed a bit strange. I'm not sure how it is produced. But
> it is view dependent, so it must have to do something with the view matrix
> of your main camera.
>
> Thank you!
>
> Cheers,
> Marcel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56910#56910
>
>
>
>
>
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