Hi,
> And then index that by the GC ID if it's available through the > cv->getCurrentCamera(). That's a bit different for my solution : - in my idea, you get "per-view" uniforms : even if multiple views runs with the same graphics context, you still have different uniforms - in your idea, you get "per-context" uniforms This can be really usefull too, but this is really different in some situations ! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56963#56963 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

