Hi,

> And then index that by the GC ID if it's available through the 
> cv->getCurrentCamera().


That's a bit different for my solution :

- in my idea, you get "per-view" uniforms : even if multiple views runs with 
the same graphics context, you still have different uniforms

- in your idea, you get "per-context" uniforms

This can be really usefull too, but this is really different in some situations 
!


Cheers,
Aurelien

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56963#56963





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to