Hi Arelien, On 24 October 2013 15:11, Aurelien Albert <[email protected]>wrote:
> Will this works with shared contexts ? > Shared context will have the same ContextID's but they will have seperate osg::State and osg::GraphicsContexts, as well as seperate CullVisitor etc. You can use an internal map for any of these. That is if actually really need to place per view/context state into the scene graph, if it's possible to keep this state attached the the viewer's osg::Camera you don't have to worry about any of this as the buffering is inherent in the way the viewer has a seperate Camera for each of the individual parts of each View. Robert.
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