Hi Arelien,

On 24 October 2013 15:11, Aurelien Albert <[email protected]>wrote:

> Will this works with shared contexts ?
>

Shared context will have the same ContextID's but they will have seperate
osg::State and osg::GraphicsContexts, as well as seperate CullVisitor etc.
 You can use an internal map for any of these.

That is if actually really need to place per view/context state into the
scene graph, if it's possible to keep this state attached the the viewer's
osg::Camera you don't have to worry about any of this as the buffering is
inherent in the way the viewer has a seperate Camera for each of the
individual parts of each View.

Robert.
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