Well, Paul did ask for per-context uniforms. But re-reading the original post, it's evident that the GC ID is not available during cull anyway ... so scratch that idea :)
Glenn Waldron / @glennwaldron On Thu, Oct 24, 2013 at 9:14 AM, Aurelien Albert < [email protected]> wrote: > Hi, > > > > And then index that by the GC ID if it's available through the > cv->getCurrentCamera(). > > > That's a bit different for my solution : > > - in my idea, you get "per-view" uniforms : even if multiple views runs > with the same graphics context, you still have different uniforms > > - in your idea, you get "per-context" uniforms > > This can be really usefull too, but this is really different in some > situations ! > > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56963#56963 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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