Well, Paul did ask for per-context uniforms. But re-reading the original
post, it's evident that the GC ID is not available during cull anyway ...
so scratch that idea :)


Glenn Waldron / @glennwaldron


On Thu, Oct 24, 2013 at 9:14 AM, Aurelien Albert <
[email protected]> wrote:

> Hi,
>
>
> > And then index that by the GC ID if it's available through the
> cv->getCurrentCamera().
>
>
> That's a bit different for my solution :
>
> - in my idea, you get "per-view" uniforms : even if multiple views runs
> with the same graphics context, you still have different uniforms
>
> - in your idea, you get "per-context" uniforms
>
> This can be really usefull too, but this is really different in some
> situations !
>
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56963#56963
>
>
>
>
>
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