Trajce Nikolov NICK wrote: > > since you dont need manipulator for the map view you can only set the > viewmatrix. Something like > > view->getCamera()->setViewMatrixAsLookAt(....) and you make a top down view >
Thanks Nick, but I think I have to copy/paste part of the CameraManipulator::computeHomePosition(const osg::Camera *camera, bool useBoundingBox) code then, at least to calculate eye and center in the correct way. It would have been nice to have that code available without a manipulator. Anyway I solved that problem, thanks again. Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57080#57080 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

