Hi, I have successfully implemented a changing reflection intensity by adding 1) Multiplier to env_map 2) Creating a uniform corresponding to the multiplier in the shader 3) Setting this uniform via stateset and creating a corresponding variable in FFTOceanSurface.
SVN diff to release tag attached. Cheers, whatnick. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57225#57225 Attachments: http://forum.openscenegraph.org//files/refelection_var_diff_551.txt _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

