Hi,

I have successfully implemented a changing reflection intensity by adding
1) Multiplier to env_map
2) Creating a uniform corresponding to the multiplier in the shader
3) Setting this uniform via stateset and creating a corresponding variable in 
FFTOceanSurface.

SVN diff to release tag attached.

Cheers, 

whatnick.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57225#57225




Attachments: 
http://forum.openscenegraph.org//files/refelection_var_diff_551.txt


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