Thanks J-S.

On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay
<[email protected]>wrote:

>  Hi Chris,
>
> I think I was one of the last to use it seriously, apart from Javier Taibo
> (the main Maya2OSG developer). That was over 2 years ago when I was at
> CM-Labs. I don't know if they continued using it after I left. They may
> have switched to 3DSMax and so be using OSGExp (3DSMax plugin to export to
> OSG) exclusively.
>
> I think I might have binaries lying around for Maya 2012 x64 but not 2014.
> Let me know if you want those.
>
> I don't recall it being hard to compile from source though. You plugged in
> the path to your Maya directory in CMake (the Maya install contains the
> SDK, at least the 2012 version did, so you had no additional SDK to install
> as opposed to 3DSMax) as well as the path to a 64-bit build of OSG of
> course, and it would generate the solution (make sure you generate for
> Visual Studio x64). The CMake INSTALL target would copy the plugin and
> related .mel scripts to the right place.
>
> Then you would have to start Maya from a shell that had the OSG binaries
> on your PATH. This is what I had in a batch file called "start_maya.bat":
>
> set PATH=C:\Work\contentpipeline\osg;%PATH%
> cd /d C:\Tools\Autodesk\Maya2012\bin\
> start "bob" /b maya.exe
>
> (incidentally I have an almost-identical start_max.bat too :-) -- at that
> point we had artists using both in the company)
>
> Hope this helps,
>
> J-S
>
>
> On 29/01/2014 4:54 PM, Chris Hanson wrote:
>
>    Is anyone using Maya2osg?
>
>  http://maya2osg.sourceforge.net/
>
>    It doesn't look like it has been real active in a few years, and I'm
> wondering if anyone has a binary build that would work with Maya 2014 on
> Windows? I'd like to evaluate it without having to build it from source.
>
>  --
>  Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
> Training * Consulting * Contracting
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> 623-PIXL [7495]
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> --
> ______________________________________________________
> Jean-Sebastien Guay              [email protected]
>                     http://whitestar02.dyndns-web.com/
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training * Consulting * Contracting
3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 *
GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL
Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * Cryptography
* Digital Audio * LIDAR * Kinect * Embedded * Mobile * iPhone/iPad/iOS *
Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
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