Thanks J-S.
On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay <[email protected]>wrote: > Hi Chris, > > I think I was one of the last to use it seriously, apart from Javier Taibo > (the main Maya2OSG developer). That was over 2 years ago when I was at > CM-Labs. I don't know if they continued using it after I left. They may > have switched to 3DSMax and so be using OSGExp (3DSMax plugin to export to > OSG) exclusively. > > I think I might have binaries lying around for Maya 2012 x64 but not 2014. > Let me know if you want those. > > I don't recall it being hard to compile from source though. You plugged in > the path to your Maya directory in CMake (the Maya install contains the > SDK, at least the 2012 version did, so you had no additional SDK to install > as opposed to 3DSMax) as well as the path to a 64-bit build of OSG of > course, and it would generate the solution (make sure you generate for > Visual Studio x64). The CMake INSTALL target would copy the plugin and > related .mel scripts to the right place. > > Then you would have to start Maya from a shell that had the OSG binaries > on your PATH. This is what I had in a batch file called "start_maya.bat": > > set PATH=C:\Work\contentpipeline\osg;%PATH% > cd /d C:\Tools\Autodesk\Maya2012\bin\ > start "bob" /b maya.exe > > (incidentally I have an almost-identical start_max.bat too :-) -- at that > point we had artists using both in the company) > > Hope this helps, > > J-S > > > On 29/01/2014 4:54 PM, Chris Hanson wrote: > > Is anyone using Maya2osg? > > http://maya2osg.sourceforge.net/ > > It doesn't look like it has been real active in a few years, and I'm > wondering if anyone has a binary build that would work with Maya 2014 on > Windows? I'd like to evaluate it without having to build it from source. > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Training * Consulting * Contracting > 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 > * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL > Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * > Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * > iPhone/iPad/iOS * Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://whitestar02.dyndns-web.com/ > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training * Consulting * Contracting 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * iPhone/iPad/iOS * Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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