We just tried installing your build and we're getting an Error: Line 1: The specified module could not be found.
http://alphapixel.com/sites/default/files/download/mayaerr.png I'm not sure if that has to do with it not actually finding it, or what the real issue might be. Any suggestions for troubleshooting? We probably could compile this ourselves, but the real goal is to be able to provide it to artists who don't have a compiler or SDK, and so we are hoping to have a binary install recipe that is relatively easy to explain. This is for people in the automotive industry who are authoring art assets in Maya. On Fri, Jan 31, 2014 at 4:17 PM, Javier Taibo <[email protected]>wrote: > Hi Chris, > > I can send you one compiled in Windows 7 64-bit, Maya 2014, VS 2010, OSG > 3.2.0. > > Download the file in this URL > > > http://www.syntheractive.com/maya2osg/maya2osg_win64_maya2014_osg3.2.0_vs2010.tgz > > > and do the following: > > Copy the file maya2osg.mll to your Maya 2014 plug-ins directory (e.g. > C:\Program Files\Autodesk\Maya2014\bin\plug-ins\) > > Copy the other directories (prefs & scripts) to your user directory for > Maya 2014 (e.g. ~Documents\maya\2014-x64\) > > Start Maya and you should have a shelf called OSG with some buttons to > export, import, preview... The scripts called from these buttons > automatically load the plug-in. > > Good luck! > > Let me know if it works... or if you have any problem. > > Btw, If this configuration does not fit yours, it should not be too > painful to compile your binaries. If you need to do it, you can install all > the files above from the install target in Visual Studio. The only issue is > that your user must have write access to the plug-ins directory. > > > Best Regards, > > > > > On Fri, Jan 31, 2014 at 10:30 PM, Chris Hanson <[email protected]>wrote: > >> We've had some issues installing the binary we got. >> >> Do you by any chance have a precompiled binary we could test with Maya? >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Javier Taibo > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training * Consulting * Contracting 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * iPhone/iPad/iOS * Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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