It is probably because OSG 3.2.0 libraries are not on the path. Are they?
On Sat, Feb 1, 2014 at 12:43 AM, Chris Hanson <[email protected]> wrote: > We just tried installing your build and we're getting an > Error: Line 1: The specified module could not be found. > > http://alphapixel.com/sites/default/files/download/mayaerr.png > > I'm not sure if that has to do with it not actually finding it, or what > the real issue might be. > > Any suggestions for troubleshooting? We probably could compile this > ourselves, but the real goal is to be able to provide it to artists who > don't have a compiler or SDK, and so we are hoping to have a binary install > recipe that is relatively easy to explain. > > This is for people in the automotive industry who are authoring art > assets in Maya. > > > > > On Fri, Jan 31, 2014 at 4:17 PM, Javier Taibo <[email protected]>wrote: > >> Hi Chris, >> >> I can send you one compiled in Windows 7 64-bit, Maya 2014, VS 2010, >> OSG 3.2.0. >> >> Download the file in this URL >> >> >> http://www.syntheractive.com/maya2osg/maya2osg_win64_maya2014_osg3.2.0_vs2010.tgz >> >> >> and do the following: >> >> Copy the file maya2osg.mll to your Maya 2014 plug-ins directory (e.g. >> C:\Program Files\Autodesk\Maya2014\bin\plug-ins\) >> >> Copy the other directories (prefs & scripts) to your user directory for >> Maya 2014 (e.g. ~Documents\maya\2014-x64\) >> >> Start Maya and you should have a shelf called OSG with some buttons to >> export, import, preview... The scripts called from these buttons >> automatically load the plug-in. >> >> Good luck! >> >> Let me know if it works... or if you have any problem. >> >> Btw, If this configuration does not fit yours, it should not be too >> painful to compile your binaries. If you need to do it, you can install all >> the files above from the install target in Visual Studio. The only issue is >> that your user must have write access to the plug-ins directory. >> >> >> Best Regards, >> >> >> >> >> On Fri, Jan 31, 2014 at 10:30 PM, Chris Hanson <[email protected]>wrote: >> >>> We've had some issues installing the binary we got. >>> >>> Do you by any chance have a precompiled binary we could test with Maya? >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> Javier Taibo >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Training * Consulting * Contracting > 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 > * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL > Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * > Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * > iPhone/iPad/iOS * Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Javier Taibo
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