It is probably because OSG 3.2.0 libraries are not on the path. Are they?





On Sat, Feb 1, 2014 at 12:43 AM, Chris Hanson <[email protected]> wrote:

> We just tried installing your build and we're getting an
> Error: Line 1: The specified module could not be found.
>
> http://alphapixel.com/sites/default/files/download/mayaerr.png
>
>   I'm not sure if that has to do with it not actually finding it, or what
> the real issue might be.
>
>   Any suggestions for troubleshooting? We probably could compile this
> ourselves, but the real goal is to be able to provide it to artists who
> don't have a compiler or SDK, and so we are hoping to have a binary install
> recipe that is relatively easy to explain.
>
>   This is for people in the automotive industry who are authoring art
> assets in Maya.
>
>
>
>
> On Fri, Jan 31, 2014 at 4:17 PM, Javier Taibo <[email protected]>wrote:
>
>>   Hi Chris,
>>
>>   I can send you one compiled in Windows 7 64-bit, Maya 2014, VS 2010,
>> OSG 3.2.0.
>>
>>   Download the file in this URL
>>
>>
>> http://www.syntheractive.com/maya2osg/maya2osg_win64_maya2014_osg3.2.0_vs2010.tgz
>>
>>
>>   and do the following:
>>
>>   Copy the file maya2osg.mll to your Maya 2014 plug-ins directory (e.g.
>> C:\Program Files\Autodesk\Maya2014\bin\plug-ins\)
>>
>>   Copy the other directories (prefs & scripts) to your user directory for
>> Maya 2014 (e.g. ~Documents\maya\2014-x64\)
>>
>>   Start Maya and you should have a shelf called OSG with some buttons to
>> export, import, preview... The scripts called from these buttons
>> automatically load the plug-in.
>>
>>   Good luck!
>>
>>   Let me know if it works... or if you have any problem.
>>
>>   Btw, If this configuration does not fit yours, it should not be too
>> painful to compile your binaries. If you need to do it, you can install all
>> the files above from the install target in Visual Studio. The only issue is
>> that your user must have write access to the plug-ins directory.
>>
>>
>>   Best Regards,
>>
>>
>>
>>
>> On Fri, Jan 31, 2014 at 10:30 PM, Chris Hanson <[email protected]>wrote:
>>
>>> We've had some issues installing the binary we got.
>>>
>>> Do you by any chance have a precompiled binary we could test with Maya?
>>>
>>> _______________________________________________
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>>>
>>>
>>
>>
>> --
>> Javier Taibo
>>
>>
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>>
>>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
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>


-- 
Javier Taibo
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