Sorry bad link (was the bianries), here are the sources: https://drive.google.com/file/d/0B9oG4qF-8Ga8LVVaWk42NjBrUlE/edit?usp=sharing
2014-01-30 Vianney Tran <[email protected]>: > Hi, > > I'm also an user of Maya and have compiled maya2osg for Maya 2014 using > OSG 3.2.1rc1 + VS2013. > Here is the modified sources + binaries > Sources: > https://drive.google.com/file/d/0B9oG4qF-8Ga8NHZXRTRPQVcwQUk/edit?usp=sharing > Binaries: attachment > > There are a bunch of warnings but it works well. > > Let me know if you have questions. > > Cheers, > Vianney > > > 2014-01-30 Chris Hanson <[email protected]>: > > Thanks J-S. >> >> >> On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay < >> [email protected]> wrote: >> >>> Hi Chris, >>> >>> I think I was one of the last to use it seriously, apart from Javier >>> Taibo (the main Maya2OSG developer). That was over 2 years ago when I was >>> at CM-Labs. I don't know if they continued using it after I left. They may >>> have switched to 3DSMax and so be using OSGExp (3DSMax plugin to export to >>> OSG) exclusively. >>> >>> I think I might have binaries lying around for Maya 2012 x64 but not >>> 2014. Let me know if you want those. >>> >>> I don't recall it being hard to compile from source though. You plugged >>> in the path to your Maya directory in CMake (the Maya install contains the >>> SDK, at least the 2012 version did, so you had no additional SDK to install >>> as opposed to 3DSMax) as well as the path to a 64-bit build of OSG of >>> course, and it would generate the solution (make sure you generate for >>> Visual Studio x64). The CMake INSTALL target would copy the plugin and >>> related .mel scripts to the right place. >>> >>> Then you would have to start Maya from a shell that had the OSG binaries >>> on your PATH. This is what I had in a batch file called "start_maya.bat": >>> >>> set PATH=C:\Work\contentpipeline\osg;%PATH% >>> cd /d C:\Tools\Autodesk\Maya2012\bin\ >>> start "bob" /b maya.exe >>> >>> (incidentally I have an almost-identical start_max.bat too :-) -- at >>> that point we had artists using both in the company) >>> >>> Hope this helps, >>> >>> J-S >>> >>> >>> On 29/01/2014 4:54 PM, Chris Hanson wrote: >>> >>> Is anyone using Maya2osg? >>> >>> http://maya2osg.sourceforge.net/ >>> >>> It doesn't look like it has been real active in a few years, and I'm >>> wondering if anyone has a binary build that would work with Maya 2014 on >>> Windows? I'd like to evaluate it without having to build it from source. >>> >>> -- >>> Chris 'Xenon' Hanson, omo sanza lettere. [email protected] >>> http://www.alphapixel.com/ >>> Training * Consulting * Contracting >>> 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL >>> 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL >>> Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * >>> Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * >>> iPhone/iPad/iOS * Android >>> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) >>> 623-PIXL [7495] >>> >>> >>> _______________________________________________ >>> osg-users mailing >>> [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >>> >>> -- >>> ______________________________________________________ >>> Jean-Sebastien Guay [email protected] >>> http://whitestar02.dyndns-web.com/ >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> Chris 'Xenon' Hanson, omo sanza lettere. [email protected] >> http://www.alphapixel.com/ >> Training * Consulting * Contracting >> 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 >> * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL >> Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * >> Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * >> iPhone/iPad/iOS * Android >> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) >> 623-PIXL [7495] >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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