Sorry bad link (was the bianries), here are the sources:
https://drive.google.com/file/d/0B9oG4qF-8Ga8LVVaWk42NjBrUlE/edit?usp=sharing


2014-01-30 Vianney Tran <[email protected]>:

> Hi,
>
> I'm also an user of Maya and have compiled maya2osg for Maya 2014 using
> OSG 3.2.1rc1 + VS2013.
> Here is the modified sources + binaries
> Sources:
> https://drive.google.com/file/d/0B9oG4qF-8Ga8NHZXRTRPQVcwQUk/edit?usp=sharing
> Binaries: attachment
>
> There are a bunch of warnings but it works well.
>
> Let me know if you have questions.
>
> Cheers,
> Vianney
>
>
> 2014-01-30 Chris Hanson <[email protected]>:
>
> Thanks J-S.
>>
>>
>> On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay <
>> [email protected]> wrote:
>>
>>>  Hi Chris,
>>>
>>> I think I was one of the last to use it seriously, apart from Javier
>>> Taibo (the main Maya2OSG developer). That was over 2 years ago when I was
>>> at CM-Labs. I don't know if they continued using it after I left. They may
>>> have switched to 3DSMax and so be using OSGExp (3DSMax plugin to export to
>>> OSG) exclusively.
>>>
>>> I think I might have binaries lying around for Maya 2012 x64 but not
>>> 2014. Let me know if you want those.
>>>
>>> I don't recall it being hard to compile from source though. You plugged
>>> in the path to your Maya directory in CMake (the Maya install contains the
>>> SDK, at least the 2012 version did, so you had no additional SDK to install
>>> as opposed to 3DSMax) as well as the path to a 64-bit build of OSG of
>>> course, and it would generate the solution (make sure you generate for
>>> Visual Studio x64). The CMake INSTALL target would copy the plugin and
>>> related .mel scripts to the right place.
>>>
>>> Then you would have to start Maya from a shell that had the OSG binaries
>>> on your PATH. This is what I had in a batch file called "start_maya.bat":
>>>
>>> set PATH=C:\Work\contentpipeline\osg;%PATH%
>>> cd /d C:\Tools\Autodesk\Maya2012\bin\
>>> start "bob" /b maya.exe
>>>
>>> (incidentally I have an almost-identical start_max.bat too :-) -- at
>>> that point we had artists using both in the company)
>>>
>>> Hope this helps,
>>>
>>> J-S
>>>
>>>
>>> On 29/01/2014 4:54 PM, Chris Hanson wrote:
>>>
>>>    Is anyone using Maya2osg?
>>>
>>>  http://maya2osg.sourceforge.net/
>>>
>>>    It doesn't look like it has been real active in a few years, and I'm
>>> wondering if anyone has a binary build that would work with Maya 2014 on
>>> Windows? I'd like to evaluate it without having to build it from source.
>>>
>>>  --
>>>  Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
>>> http://www.alphapixel.com/
>>> Training * Consulting * Contracting
>>> 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL
>>> 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL
>>> Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry *
>>> Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile *
>>> iPhone/iPad/iOS * Android
>>>  @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
>>> 623-PIXL [7495]
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing 
>>> [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>>
>>> --
>>> ______________________________________________________
>>> Jean-Sebastien Guay              [email protected]
>>>                     http://whitestar02.dyndns-web.com/
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
>> http://www.alphapixel.com/
>> Training * Consulting * Contracting
>> 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4
>> * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL
>> Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry *
>> Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile *
>> iPhone/iPad/iOS * Android
>> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
>> 623-PIXL [7495]
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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