HI Bengt,

A osgTerrain::TerrainTile is an OSG specific form of data that has no
mapping to anything other than OSG native formats.  The best you could do
would be convert the TerrainTile's subgraph into a transforms, geodes and
geometry meshes that can be exported.

Robert.


On 4 February 2014 21:40, Bengt Gustafsson <[email protected]>wrote:

> Due to my inability to get Collada DOM compiled I was contemplating
> outputting to another format and then use Blender to convert to Collada as
> a postprocessing step.
>
> When I create a osgTerrain::TerrainTile and give it the DTM and texture
> image it displays fine in my OSG app, but when exporting the Node to 3ds or
> obj it opens in Blender without the texture. In Blender you see that there
> is no uv-mapping defined and no reference to the texture file's name.
>
> Is this a limitation in these exporters or is there an additonal step I
> should do here?
>
> Will textures be exported better with Collada (if I ever get it linkable)?
>
> --
> Bengt Gustafsson
> CEO, Beamways AB
> Westmansgatan 37A
> 582 16 Linköping, Sweden
> +46 13 465 10 85
> www.beamways.com
>
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