Hi Bengt, On 5 February 2014 23:18, Bengt Gustafsson <[email protected]>wrote:
> That can't be entirely true, Robert: I do get the 3D mesh of the terrain > into Blender, it is just the texture (raster map image) that is not present > (or even refered to). > > I imagine that the terrainTile class builds a mesh and stores it as a > child... > The TerrainTile has the TerrainTechnique create whatever subgraph it deems appropriate. The GeometryTechnique is the default technique and will create a subgraph containing a transform, statesets (that include the Textures) and the geometry leaves. However, the subgraph is an runtime implementation detail, if you change the technique you'll get a different subgraph, and the technique might decide not to assign as a subgrah. > > So, if I had some other model with a texture, would those textures be > refered from the obj and 3ds files? Would the file names be mangled > compared to where they are stored initially? Would the files themselves be > copied? If not, how do I get a list of files to copy? Could it be that this plugins just aren't writing the texture files out to disk so they can be externally referenced. Robert.
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