That can't be entirely true, Robert: I do get the 3D mesh of the terrain
into Blender, it is just the texture (raster map image) that is not
present (or even refered to).
I imagine that the terrainTile class builds a mesh and stores it as a
child...
So, if I had some other model with a texture, would those textures be
refered from the obj and 3ds files? Would the file names be mangled
compared to where they are stored initially? Would the files themselves
be copied? If not, how do I get a list of files to copy?
Bengt
--
Bengt Gustafsson
CEO, Beamways AB
Westmansgatan 37A
582 16 Linköping, Sweden
+46 13 465 10 85
www.beamways.com
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