Due to my inability to get Collada DOM compiled I was contemplating outputting to another format and then use Blender to convert to Collada as a postprocessing step.

When I create a osgTerrain::TerrainTile and give it the DTM and texture image it displays fine in my OSG app, but when exporting the Node to 3ds or obj it opens in Blender without the texture. In Blender you see that there is no uv-mapping defined and no reference to the texture file's name.

Is this a limitation in these exporters or is there an additonal step I should do here?

Will textures be exported better with Collada (if I ever get it linkable)?

--
Bengt Gustafsson
CEO, Beamways AB
Westmansgatan 37A
582 16 Linköping, Sweden
+46 13 465 10 85
www.beamways.com

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to