Martin Siggel wrote:
> You can also workaround this (instead of  using the eventqueue) by telling 
> OSG about the input range of your mouse after setting up your viewer: 
> 
> viewer->getEventQueue()->setMouseInputRange(x, y, x + width, y + height);
> 
> 
> 
> Cheers,
> Martin
> 
> 


Thanks for that method, that looks much better, and works for the android 
examples just as well.
However it does not work when I use a picker, it still returns no intersections 
whereas using the Window's EventQueue does give me the correct results. Any 
ideas on why this might be?

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