Martin Siggel wrote: > You can also workaround this (instead of using the eventqueue) by telling > OSG about the input range of your mouse after setting up your viewer: > > viewer->getEventQueue()->setMouseInputRange(x, y, x + width, y + height); > > > > Cheers, > Martin > >
Thanks for that method, that looks much better, and works for the android examples just as well. However it does not work when I use a picker, it still returns no intersections whereas using the Window's EventQueue does give me the correct results. Any ideas on why this might be? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

