Hi Sonya,

OSG is 3D engine :-). To be honyst, I don't know the specifics of a 2D
engine, but I have used OSG successfully in 2D  application funded by the
US DoD, so it was a "serious" one (for mapping, GIS) and the only setting
that made OSG 2D was the projection matrix to be 2D Ortho.

Here is the link, you can see some snapshots in the presentation, look for
SOFviz
http://www.powershow.com/view1/1bac2e-ZDc1Z/Terrain_Experts_Inc_TERREX_powerpoint_ppt_presentation

The closest example can be osggeometry with some mods like the  projection
matrix. The "eye" will change to 2D and you can take the full advantage of
OSG like picking. functions known in 2D vector applications.  My app was
even using paging in 2D. So my answer is yes

Nick


On Thu, May 8, 2014 at 9:48 AM, Sonya Blade <[email protected]>wrote:

> Dear All,
>
> I'd like to know whether the OSG can be used as 2D vectorial editor. I
> know that osg engine is very powerful and can create a very sound graphics
> for 3D modelling, but will it be in same versatility, robustness and
> convenient for developer to program in 2D?
>
> As you know for the keen eye 3D and 2D are slightly different in interface
> and underlying engine, if there was any example/demo created for 2D
> vectorial graphics with OSG I'll appreciate it.
>
> Regards,
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
trajce nikolov nick
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