Thank You in advance Nikolov,
I couldn't find any source on the net showing the screenshots of the mentioned 
project, the link you provided shows just 3 second banner of it. Anyway, its 
good to hear that there are users who have used osg in their projects with 
success.  
>My app was even using paging in 2D. So my answer is yesWhat do you mean with 
>paging, tab-like or in a page-control window stye?
Regards,

Date: Thu, 8 May 2014 10:05:45 +0200
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] Efficiency of using OSG as 2D vectorial editor

Hi Sonya,

OSG is 3D engine :-). To be honyst, I don't know the specifics of a 2D engine, 
but I have used OSG successfully in 2D  application funded by the US DoD, so it 
was a "serious" one (for mapping, GIS) and the only setting that made OSG 2D 
was the projection matrix to be 2D Ortho. 


Here is the link, you can see some snapshots in the presentation, look for 
SOFviz
http://www.powershow.com/view1/1bac2e-ZDc1Z/Terrain_Experts_Inc_TERREX_powerpoint_ppt_presentation


The closest example can be osggeometry with some mods like the  projection 
matrix. The "eye" will change to 2D and you can take the full advantage of OSG 
like picking. functions known in 2D vector applications.  My app was even using 
paging in 2D. So my answer is yes


Nick


On Thu, May 8, 2014 at 9:48 AM, Sonya Blade <[email protected]> wrote:




Dear All,
I'd like to know whether the OSG can be used as 2D vectorial editor. I know 
that osg engine is very powerful and can create a very sound graphics for 3D 
modelling, but will it be in same versatility, robustness and convenient for 
developer to program in 2D? 

As you know for the keen eye 3D and 2D are slightly different in interface and 
underlying engine, if there was any example/demo created for 2D vectorial 
graphics with OSG I'll appreciate it.

Regards,
                                          

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