Hi Sonya, you have to go through the buttons (forward, backward) in the presentation to see the screenshots. Nevermind. WIth paging I was meaning paging from disk when you have for example huge data that can not fit in the memory all in once, so for this kind of maps I wrote a loader that pages only the visible parts of the maps, with the native osg::PagedLOD.
For you I would suggest to try the 2D ortho settings in the projection matrix for your camera, and probably do some mods in one of the available camera manipulator. Underneath you will still be working in 3D but the display and the interface will be 2D Nick On Thu, May 8, 2014 at 12:03 PM, Sonya Blade <[email protected]>wrote: > Thank You in advance Nikolov, > > I couldn't find any source on the net showing the screenshots of the > mentioned project, the link you provided shows just 3 second banner of it. > Anyway, its good to hear that there are users who have used osg in their > projects with success. > > >My app was even using paging in 2D. So my answer is yes > What do you mean with paging, tab-like or in a page-control window stye? > > Regards, > > > ------------------------------ > Date: Thu, 8 May 2014 10:05:45 +0200 > From: [email protected] > To: [email protected] > Subject: Re: [osg-users] Efficiency of using OSG as 2D vectorial editor > > > Hi Sonya, > > OSG is 3D engine :-). To be honyst, I don't know the specifics of a 2D > engine, but I have used OSG successfully in 2D application funded by the > US DoD, so it was a "serious" one (for mapping, GIS) and the only setting > that made OSG 2D was the projection matrix to be 2D Ortho. > > Here is the link, you can see some snapshots in the presentation, look for > SOFviz > > http://www.powershow.com/view1/1bac2e-ZDc1Z/Terrain_Experts_Inc_TERREX_powerpoint_ppt_presentation > > The closest example can be osggeometry with some mods like the projection > matrix. The "eye" will change to 2D and you can take the full advantage of > OSG like picking. functions known in 2D vector applications. My app was > even using paging in 2D. So my answer is yes > > Nick > > > On Thu, May 8, 2014 at 9:48 AM, Sonya Blade <[email protected]>wrote: > > Dear All, > > I'd like to know whether the OSG can be used as 2D vectorial editor. I > know that osg engine is very powerful and can create a very sound graphics > for 3D modelling, but will it be in same versatility, robustness and > convenient for developer to program in 2D? > > As you know for the keen eye 3D and 2D are slightly different in interface > and underlying engine, if there was any example/demo created for 2D > vectorial graphics with OSG I'll appreciate it. > > Regards, > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > -- > trajce nikolov nick > > _______________________________________________ osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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