Hi Nick,

Thanks for your reply.
Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even worse. I 
have set the TraversalMask and the only combinaison that works is:
terrain->setNodeMask(ReceivesShadowTraversalMask);
truck->setNodeMask(CastsShadowTraversalMask);

When I do:
terrain->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask);

I got flickering shadows on terrain buildings and the truck.
Also, the truck shadows moves and flickers. It looks like the resolution is 
wrong because the shadows are like big squares and the jumping seems to come 
from resolution.



... 

Thank you!

Cheers,
Yann

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59344#59344





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to