Hi Nick, Thanks for your reply. Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even worse. I have set the TraversalMask and the only combinaison that works is: terrain->setNodeMask(ReceivesShadowTraversalMask); truck->setNodeMask(CastsShadowTraversalMask);
When I do: terrain->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask); I got flickering shadows on terrain buildings and the truck. Also, the truck shadows moves and flickers. It looks like the resolution is wrong because the shadows are like big squares and the jumping seems to come from resolution. ... Thank you! Cheers, Yann ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59344#59344 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

