Hi, it has somethink like setTextureSize(). You can try large texture like 8192x8192
Nick On Sun, May 11, 2014 at 1:22 PM, Yann Takvorian <[email protected]>wrote: > Hi Nick, > > Thanks for your reply. > Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even > worse. I have set the TraversalMask and the only combinaison that works is: > terrain->setNodeMask(ReceivesShadowTraversalMask); > truck->setNodeMask(CastsShadowTraversalMask); > > When I do: > terrain->setNodeMask(CastsShadowTraversalMask | > ReceivesShadowTraversalMask); > > I got flickering shadows on terrain buildings and the truck. > Also, the truck shadows moves and flickers. It looks like the resolution > is wrong because the shadows are like big squares and the jumping seems to > come from resolution. > > > > ... > > Thank you! > > Cheers, > Yann > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59344#59344 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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