Hi,

it has somethink like setTextureSize(). You can try large texture like
8192x8192

Nick


On Sun, May 11, 2014 at 1:22 PM, Yann Takvorian
<[email protected]>wrote:

> Hi Nick,
>
> Thanks for your reply.
> Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even
> worse. I have set the TraversalMask and the only combinaison that works is:
> terrain->setNodeMask(ReceivesShadowTraversalMask);
> truck->setNodeMask(CastsShadowTraversalMask);
>
> When I do:
> terrain->setNodeMask(CastsShadowTraversalMask |
> ReceivesShadowTraversalMask);
>
> I got flickering shadows on terrain buildings and the truck.
> Also, the truck shadows moves and flickers. It looks like the resolution
> is wrong because the shadows are like big squares and the jumping seems to
> come from resolution.
>
>
>
> ...
>
> Thank you!
>
> Cheers,
> Yann
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59344#59344
>
>
>
>
>
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>



-- 
trajce nikolov nick
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