Hi Carsten Thanks a bunch! At least some progress. I had to remove from src/csharp/CMakeLists.txt at ln 121 osgdSPACE to get it generated and now configure is complaining (see the attached log). You are sending these files in the zip file, shell I copy them in the csharp folder?
OSG VERSION 3.1.6 Configuring done CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osg.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgAnimation.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgDB.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgFX.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgGA.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgManipulator.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgSim.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgText.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgUtil.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error in src/csharp/CMakeLists.txt: Cannot find source file: D:/Development/osgswig/src/csharp/osgViewer.i Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx Generating done On Fri, May 23, 2014 at 9:19 AM, Carsten Scharfe <cscha...@dspace.de> wrote: > Try the ones in the attached zip file > > > > _________________________ > > > > Carsten Scharfe > > Software Developer > > Experiment Software ESIM > > > > dSPACE GmbH > > Rathenaustraße 26 > > 33102 Paderborn > > Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de <cscha...@dspace.de> > > _________________________ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Trajce Nikolov NICK > *Sent:* Wednesday, May 21, 2014 10:11 PM > > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] OSG and .NET (C#) > > > > Hi Carsten, > > > > again on this topic, I decided to not give up on this. I am wondering how > you actually build osgswig from the current source available. I have > examined the CMakeLists.txt files in the project and all I can say this is > available for python, perl and java only, from my little understanding of > CMake configuration. > > > > In the main CMakeLists.txt line 174 is adding the src folder for the core > > And this is the src CMakeLists > > > > IF (BUILD_OSGPYTHON) > > ADD_SUBDIRECTORY(python) > > ENDIF(BUILD_OSGPYTHON) > > IF (BUILD_OSGPERL) > > ADD_SUBDIRECTORY(perl) > > ENDIF(BUILD_OSGPERL) > > IF (BUILD_OSGJAVA) > > ADD_SUBDIRECTORY(java) > > ENDIF(BUILD_OSGJAVA) > > > > since I dont build it for any of these I am not surprised I am ending up > with empty project > > > > Can you share the build setting for CMake? Thanks again > > > > Nick > > > > On Wed, May 21, 2014 at 3:54 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > > Thanks Robert, I will give it a try. Actually all I care for now is to see > the Viewer into .NET control, do not care to much of the underlying > approach - but simplier, better. > > > > > I had thought C# was going out of fashion with the advent of tablet > and phones taking midshare and developer time... > > > > Nah, at least not in Macedonia. Here you can not find C++ job, all is > .NET, C#, Java .. suddenly > > > > Thanks again, > > Nick > > > > On Wed, May 21, 2014 at 3:49 PM, Robert Osfield <robert.osfi...@gmail.com> > wrote: > > Hi Nick et. al, > > I had thought C# was going out of fashion with the advent of tablet > and phones taking midshare and developer time... > > If you really need C# integration then perhaps just integrating the > top level classes like Viewer would be sufficient. > > Another possible route you could consider is writing C# integration > via the new osgDB::PropertyInterface class that I have written to > assist with scripting integration. This class provides mechanisms for > interface discovery, property get/setting and method invocation, and > uses the new serializers under the hood. It's much lighter weight than > osgIntrospection as has a pretty mature scripting implementation in > the form of the new lua plugin. The lua plugin could form as descent > example of how to use the new PropertyInterface class. > > Robert. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > trajce nikolov nick > > > > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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