Hi Nick,

I forgot those. Please copy the missing .i files from the python folder to the 
csharp folder.
They are redirecting to the ones one directory level above (the ones i've sent 
you).

Carsten

_________________________

Carsten Scharfe
Software Developer
Experiment Software ESIM

dSPACE GmbH
Rathenaustraße 26
33102 Paderborn
Germany

Tel.:  +49 5251 1638-1920
http://www.dspace.com
mailto:cscha...@dspace.de
_________________________

From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Trajce Nikolov NICK
Sent: Friday, May 23, 2014 11:12 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG and .NET (C#)

Hi Carsten

Thanks a bunch! At least some progress. I had to remove from 
src/csharp/CMakeLists.txt at ln 121 osgdSPACE to get it generated and now 
configure is complaining (see the attached log). You are sending these files in 
the zip file, shell I copy them in the csharp folder?


OSG VERSION 3.1.6

Configuring done

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osg.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgAnimation.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgDB.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgFX.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgGA.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgManipulator.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgSim.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgText.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgUtil.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

CMake Error in src/csharp/CMakeLists.txt:
Cannot find source file:

D:/Development/osgswig/src/csharp/osgViewer.i

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

Generating done

On Fri, May 23, 2014 at 9:19 AM, Carsten Scharfe 
<cscha...@dspace.de<mailto:cscha...@dspace.de>> wrote:
Try the ones in the attached zip file

_________________________

Carsten Scharfe
Software Developer
Experiment Software ESIM

dSPACE GmbH
Rathenaustraße 26
33102 Paderborn
Germany

Tel.:  +49 5251 1638-1920
http://www.dspace.com
mailto:cscha...@dspace.de
_________________________

From: osg-users 
[mailto:osg-users-boun...@lists.openscenegraph.org<mailto:osg-users-boun...@lists.openscenegraph.org>]
 On Behalf Of Trajce Nikolov NICK
Sent: Wednesday, May 21, 2014 10:11 PM

To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG and .NET (C#)

Hi Carsten,

again on this topic, I decided to not give up on this. I am wondering how you 
actually build osgswig from the current source available. I have examined the 
CMakeLists.txt files in the project and all I can say this is available for 
python, perl and java only, from my little understanding of CMake configuration.

In the main CMakeLists.txt line 174 is adding the src folder for the core
And this is the src CMakeLists

IF   (BUILD_OSGPYTHON)
    ADD_SUBDIRECTORY(python)
ENDIF(BUILD_OSGPYTHON)
IF   (BUILD_OSGPERL)
    ADD_SUBDIRECTORY(perl)
ENDIF(BUILD_OSGPERL)
IF   (BUILD_OSGJAVA)
    ADD_SUBDIRECTORY(java)
ENDIF(BUILD_OSGJAVA)

since I dont build it for any of these I am not surprised I am ending up with 
empty project

Can you share the build setting for CMake? Thanks again

Nick

On Wed, May 21, 2014 at 3:54 PM, Trajce Nikolov NICK 
<trajce.nikolov.n...@gmail.com<mailto:trajce.nikolov.n...@gmail.com>> wrote:
Thanks Robert, I will give it a try. Actually all I care for now is to see the 
Viewer into .NET control, do not care to much of the underlying approach - but 
simplier, better.

> I had thought C# was going out of fashion with the advent of tablet
and phones taking midshare and developer time...

Nah, at least not in Macedonia. Here you can not find C++ job, all is .NET, C#, 
Java .. suddenly

Thanks again,
Nick

On Wed, May 21, 2014 at 3:49 PM, Robert Osfield 
<robert.osfi...@gmail.com<mailto:robert.osfi...@gmail.com>> wrote:
Hi Nick et. al,

I had thought C# was going out of fashion with the advent of tablet
and phones taking midshare and developer time...

If you really need C# integration then perhaps just integrating the
top level classes like Viewer would be sufficient.

Another possible route you could consider is writing C# integration
via the new osgDB::PropertyInterface class that I have written to
assist with scripting integration.  This class provides mechanisms for
interface discovery, property get/setting and method invocation, and
uses the new serializers under the hood. It's much lighter weight than
osgIntrospection as has a pretty mature scripting implementation in
the form of the new lua plugin.  The lua plugin could form as descent
example of how to use the new PropertyInterface class.

Robert.
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