Hello everyone,

I am writing an application to display and select elements from 2D triangular meshes and 3D tetrahedral meshes. Displaying the 3D mesh works fine (thanks Robert for the previous help!). With the 2D I'd like to have the display show the XY (or XZ, or YZ, depending on the input; the bounding of the geometry can be used to determine this) plane directly and enable panning and zooming with the mouse. I have a single osgViewer and I have tried using the various getCamera()->set{View,Projection}* functions, but as I understand the camera manipulator will overwrite the view matrix. So, what is the simplest way to display an orthographic 2D scene with mouse panning and zooming in a similar way that a perspective 3D scene is displayed by default?

Thank you,
Radu
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