Hi,
If think if you set viewer->setCameraManipulator( 0 ) the view matrix won't be
overwritten by any camera manipulator. I haven't tried it recently but I think
that's how it works.
Otherwise maybe this could work:
Code:
while( !viewer->done() )
{
viewer->advance();
viewer->eventTraversal();
viewer->updateTraversal();
// Modify view matrix here
viewer->renderingTraversals();
}
Thank you!
Cheers,
David
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=59796#59796
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