Hi Radu, osgViewer::CompositeViewer is the appropriate tool to use when you want multiple VIew on to one or more scenes. Have a look at the osgcompositeviewer and osghud examples.
Robert. On 17 June 2014 21:43, Radu Marin Butoi <[email protected]> wrote: > Hello everyone, > > I am writing an application to display and select elements from 2D > triangular meshes and 3D tetrahedral meshes. Displaying the 3D mesh works > fine (thanks Robert for the previous help!). With the 2D I'd like to have > the display show the XY (or XZ, or YZ, depending on the input; the bounding > of the geometry can be used to determine this) plane directly and enable > panning and zooming with the mouse. I have a single osgViewer and I have > tried using the various getCamera()->set{View,Projection}* functions, but as > I understand the camera manipulator will overwrite the view matrix. So, what > is the simplest way to display an orthographic 2D scene with mouse panning > and zooming in a similar way that a perspective 3D scene is displayed by > default? > > Thank you, > Radu > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

